Title: Professional Practice: Console Gaming
|Date:||February 4, 2014|
|Length:||3 / 834|
|No of views:||0|
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Because of this, the production size of each game and quantity of employees within each company has grown accordingly. As with other sections of the media industry such as print, television and film, console gaming has a structured system in use in regard to owners, employees and finance. If we are to fully understand the console gaming industry we need to examine the four key areas within it; publishing, development, distribution and the manufacturers of the hardware on which the games are used (Microsoft, Nintendo and Sony)...
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In some cases these four areas work exclusively as separate entities to create a product, or, as with some major Hollywood studios, are vertically integrated in their production processes. As with the "Big Five" studios of the golden era of Hollywood cinema, we have a similar situation in the console gaming industry with the four main console manufacturers...
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