Title: New Industry in Gaming
|Date:||August 2, 2013|
|Length:||2 / 349|
|No of views:||0|
|Essay rating:||good 0, average 0, bad 0 (total score: 0)|
College grads are now more likely to head into interactive software than moviemaking. This industry is now at an important crossroads, say experts, largely due to its explosive growth with the costs to develop a hit new game now topping $10 million.
In such a lucrative industry there must be an untapped area yet to be discovered...
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One area of choice is the advanced usage of gaming in an educational atmosphere. Games are increasingly used to support teaching and learning e.g., using text adventures to assist in teaching English as a second language. Another particular review of relevant research indicated that mathematics was a subject where the use of games was usually superior to traditional classroom instruction
However this, and several other reviews, were carried out when games were relatively primitive; fewer studies have been undertaken over the last five years, during which games have significantly increased in complexity, and often demand much greater interaction from the user...
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